They have promised the game will continue to have regular updates and create the finished product we all want to play. Game creators Nvizzio have already released two updates the first being just one week after RCTW went on sale. There has been a bit of a backlash on the forums from people pointing out that the game is not as polished or as complete as they’d hoped for but this is not the full release of the game and problems/bugs were bound to pop up. I’ve been playing the game since the day of release and racked up around 50 hours of gameplay. It has taken two years, but we can finally get our hands on RollerCoaster Tycoon World which is currently available to buy in its early access (like Beta) form as they gear up for a full release later this year. In 2014, ten years after RCT3 hit the shelves, Atari announced at Gamescom in Germany they were in the process of making the next in the series. But the two handheld versions didn’t entirely sate the fans’ need for an updated, full computer release reminiscent of the first three. RCT2 and RCT3 were both released in the early noughties along with expansions, RCT3D on the Nintedo 3DS in 2012 and RollerCoaster Tycoon 4 Mobile on mobile phones in 2014. RollerCoaster Tycoon was released in 1999 and became an instant success which spawned a series of sequels. The Sims and Sim City gained a huge fan base and became the catalyst for a variety of simulation games including Caesar, Settlers and of course theme park builders. Point and click adventures were all the rage with Broken Sword, Grim Fandango and Gabriel Knight all firm favourites. (Just!) Today the highest grossing games seem to be the ones with the highest kill count and the most blood and gore, but 20 years ago a plumber hitting bricks with his head was as badass as we wanted. But it’s a lot of fun once you get the hang of it.For anyone who remembers gaming in the ‘90s, you’ll probably have fond memories of the Nintendo 64, collecting PC magazines that gave us free game demos and a time when Sega was still a contender in the consoles war. Because you also have a staff to pay and rides to upkeep. Your goal is to find the balance to boost your ratings, your park value, and your paycheck. If your guests want something more thrilling, build accordingly same thing if they want more gentle rides. In your build menu, your rides should be sorted into several categories including: transport rides, junior rides, gentle rides, thrill rides, coasters, water rides, shops and stalls. Likely, the concept will be the same in Roller Coaster Tycoon World. In the past, rides that classify as “thrill” rides are things like bumper boats, bumper cars, enterprises, river rapids, and go karts. When they say that they want to go “on something more thrilling” that means you need to build yourself some roller coasters and some designated “thrill” rides. Generally speaking, as the park manager, you’ll need to keep an eye on what the guests are looking for. There’s no one right way to do it, which is both a pro and a con. Your job will be to design that amusement park. So, let’s see what this game is all really about. Roller Coaster Tycoon World is shaping up to be a return to the wonderful world of building your own amusement parks, completing the objectives, and moving on to the next park. The general fanbase also talks about purposefully crashing coasters, charging for bathrooms, and putting “No Entry” signs in front of the park exit, but more on that later. You have a park and it’s your job to fill it with rides, attractions, shops, and stalls to entertain hundreds-perhaps thousands of guests. That is always what Roller Coaster Tycoon games have been about.
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